Wednesday, February 22, 2006

Indigo Prophecy: Week#3

This week in Indigo Prophecy..... things were rather slow. Not only had I played through some of the scenes earlier such as the police station scene and the park encounter, but in some cases I botched the more interesting aspects of the "choose your own path" gameplay the second time I played through it. It wasn't as much fun if you can get Tyler and Sam to do their early morning wake-up dance (I didn't get to see what happened at the end the first time because I switched back over to Carla and then interupted their love making with a rude phone call), and this time, I didn't get to see it at all. Total bummer. Oh well, I did do better this time around with Lucas's ex-girlfriend. She got loose with a glass of gin, then I got to play her a song on me guitar, but when the time came to kiss her I botched it again and told her to leave, lol! I think that aside from the horrible camera and player control scheme, I have found something else that irks me about this game; the labeling system. Here's an example, when Lucas's ex-girlfriend comes in you have a list of subjects to choose from. One says "drink", the next says "stuff" and the last one says "news". I automatically though that the option "stuff" was talking about unimportant events in their lives. This seems to happen a lot throughout the game, I feel hindered by not knowing the "right" answer when I misinterperate the selection of answers presented to me.

1 comment:

digital_sextant said...

The indeterminacy of the referent for the signs you're seeing shows just why it's important to study semiotic systems. I wonder if the vague-ness of the terms is intentional, a way to keep you on your toes.

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