Wednesday, March 08, 2006

Indigo Prophecy: Week#5

Why does it seem like it's becoming a chore to sit down and play this game. It's not that I don't like the story, but the things I had to do this week were completely rediculus. Push a blind lady around? Feed the birds? Collect candles? Find matches? Close the drapes and turn off the lights? was it really necessary for my avatar to preform all these unentertaining, remedial tasks just to advance the story? Oh! And what's with the "play the Simon sez" game during important parts of the narrative? How are you suppose to know what's happening in the story if your attention is being distracted the very mini-game that lets you advance the story in the first place!

1 comment:

digital_sextant said...

You have run up against the simulation versus narrative question. The more control the game authors give you, the less narrative they can control. The solution the IP programmers used is to have you do things while the narrative progresses.

How would you strike the balance between gameplay and narrative?

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