Tuesday, March 14, 2006

Indigo Prophecy: Week#6

Interstingly enough, after a few boring puzzles and the more infuriorating "simon sez" game, the story started to pick up speed. While I was alternating between the two groups of characters (Carla and Tyler, the cops, and Lucas and Marcus, the two brothers) I was forced to make a choice between the them, knowing full well the storyline and the links between the charaters. The game pits you against yourself, first trying to save Lucas, and in the next scene tring to capture him. Things get really weird when Lucas starts to lose his mind; when the cops raid his place it's trashed, with a large red pentagram painted on the floor and what seems to be blood all over the walls. As Lucas is confronted by the police he uses his new found powers to "matrix" on outta there and make his excape. The direction the story has taken has made me sympathize less with Lucas and more with the personal lives of the police officers. I just wish there was more of a balence between the story and the remedial tasks that need to be accomplished to advance the story.

1 comment:

digital_sextant said...

Do you think the remedial tasks get in the way of the story? Would Perron's ideas of an interactive movie make more sense here, or should the narrative somehow be more open-ended?

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