Tuesday, April 25, 2006

Cultural Super Models....

In "Cultural Models" by James Gee, he defines the cultural model a the virtues and ideas we hold ourselves to because of our upbringing, parental influence or current situation. He believes that through the use of "duel" story telling, the audience can either choose to make an unbaised decision or pick a side based of the familiarity one story shares with their own cultural model. The destinctions between right and wrong are blurred when we are able to live through that which is different from our own beliefs.

He made an interesting note about how in Sonic Adventure 2 Battle the player can choose to play as the "good guys" or the "bad guys". The only diference between the two are their goals, yet the player is still playing to win and feels as though his cause for wanting to win is just enough to achieve the goals of the character he is playing, whether it be to destroy the world or to save it. The player becomes more familiar with both sides of the story and shares feelings and concerns for all it's characters.

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