Wednesday, April 19, 2006
Something new: Kingdom Hearts 2
Since I have finished Indigo Prophecy, I have to find a different subject to report on to continue my video game blog. Kingdom Hearts 2 is a game that I've been playing in between sessions of Indigo Phophecy, and I am really enjoying the experience. Even though the premiss of the game is to tell a story that involves Disney and Square-Enix characters co-mingling in the same universe, the game succeeds because it is able to tie a part of our childhood to the experience of being a young adult. Even as an adult, I myself have been transported to a simpler time in my life. A time when I wasn't concerned about carving out a niche for myself in this world, but more so when I was able to enjoy life for what it was... But then again, the innocence of the game is met at some points with reality. Emotions are felt with the characters, sadness, anger, joy. Real experiences are simulated, dealing with loss, death, dispare, only to be countered by their opposites. The feeling I get when playing this game is not one of the detached viewer who feels little in regaurds to the characters he is controlling, but a deep emotional connection to the lifes of the character portrayed on the screen. No longer is Goofy a rediculus character or Donald Duck an annoying, hot tempered side character. The attachement to these personea have become more intimate do to the time spent with them. We, as players, are allowed to see a full spectrum of emotions that these characters exude, not just the ones we are suppose to see in the short time spent watching them in some of their cartoons.
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1 comment:
Do you see any significant changes in the way the second game works as compared to the first KH game?
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